#pragma once


// CInputDialog dialog

class CInputDialog : public CDialog
{
	DECLARE_DYNAMIC(CInputDialog)

public:
	CInputDialog(CWnd* pParent = NULL);   // standard constructor
	CInputDialog(LPCTSTR name,CWnd* pParent = NULL);   // standard constructor
	void initialString(CString& str){m_inputString = str;};
	virtual ~CInputDialog();

// Dialog Data
	enum { IDD = IDD_INPUT_DIALOG };
	CString& getInputString(){  return m_inputString;};

protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support

	DECLARE_MESSAGE_MAP()
public:
	CString m_inputString;
	CString m_DialogName;
public:
	virtual BOOL OnInitDialog();
};
